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The goal of this book is to provide a focused examination of each of these topic, covering the essential information you need to fully exploit the power of the C++ language
Many of the topics in this book deserve a book in their own right. Because it is not possible, given the available space, to covert every aspect of some of these subjects, the chapters in this book explain only what is most necessary for you to gain a working understanding of the technologies they describe. Often, you will find that the information provided here is sufficient for your immediate nee. Even if that is not always the case, these chapters provide a useful foundation in these advanced issues that will allow you to quickly gain a more comprehensive understanding of them with further study.
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This book focus on video games. This will help you step-by step create a basic to advanced video game
This book focus on understanding C++ programming language users, and we don't need to tell you how to use loops and conditional statements in the code. What do you need to know is how visual C++ can help you with windows programming and maybe a reminder now and then those statements accomplish. And you want to get that information fast.
C-for-dummies is specifically designed to give you the information you need as quickly as possible so that you can get back to creating cool windows applications with Visual C++.
This book focus on software engineering best practices. At the heart of the book is our signature "live-code approach" - programming concepts are presented in the context of complete working programs, rather than in code snippets. Each C++ code example is accompanied by live sample executions, so you can see exactly what each program does when it's tun on a computer.
You should read this book if you fit one of these categories:
- You know some C++ and some windows programming techniques and are new to visual C++. You will learn the product much more quickly than you would if you just tried writing programs
- You've been working with previous version of visual C++. Many times users learn one way to do things and end up overlooking some of the newer productivity features.
- You've been working with Visual C++ 6 for a while and are beginning to suspect you're doing things the hard way. Maybe you are.
This book works well for the beginning or expert programmer who wishes to start programming a windows application using MFC. A working knowledge of C is required. Because is is helpful to know some C++, Appendix C illustrates all the C++ concepts that you need to know for the examples in this book. I recommend that you review this appendix before into this book
If you are a beginner, you'll start at the beginning with a simple program that creates a window. With each additional chapter, you learn how to add new features. Small example programs are used for the first half of the book. For these small example programs, you generate all of the code yourself; you do not need to use compiler tools, such as AppWizard, to generates starter code. In later chapters, you migrate to using a compiler tool that generates starter code and learn how to add your application's code to the starter code.
If you already have some familiarity with MFC, this book will help you to fill in "gaps", such as learning how to code without using a compiler tool to generate starter code. If you have been coding with the tools, this book will help you to understand the "bones" of the code, without the extraneous lines of tool-generated code that can often obscure the logic of a program. Once you know the bones, you can enjoy a greater understanding and confidence in what you add and delete in order to make the application your own
Over the next 21 days, you will learn how to use the features that Microsoft has built into its C++ development environment to enable you to create very advanced applications for the Windows and NT platforms. When Microsoft's developers first came up with the idea behind Visual C++, they decided to take their world class C++ compiler and create a development environment and set of tools that would enable developers to create Window applications with a level of ease and speed that was unheard of among C++ development environments
If you are new to C+, don't worry, This book is for you ^_^
This books focus on basic syntax in C++, all classes, API, how to use, ...
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