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[Tips] Using C++ to Inject a DLL with C# Source Code

Wednesday, 6 January 2016
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[Tips] Using C++ to Inject a DLL with C# Source Code

Inject DLL with C++ is one of hot topic for software developers. Use inject Dll tech skill you can doing much application


Injects DLL C++ use C# source code


Description:
Case 1:
- I have two application (all my build) A and B, I can SendMessage from application A to B
- Application B will be received and can process as my mine

Case 2:
- I have two application: A  (is my build) and B (is the third application). If I SendMessage from Application A to B and control B, I can't do it, because B is not my application. So I MUST using another dll and injects it to B, After then I can control it. :). Below I'll introduce to you How to inject to application B and control it!





The list software using inject dll or hook:
1. UniKey software (Help you type Vietnamese language.)
2. AutoPlay
3. ...

C# Source Code
/* Developer: Zidane (huuvi168@gmail.com)
 * last Modified: 2013-12-23
 */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;

namespace AutoPlay
{
    public partial class FrmMain : Form
    {
        public FrmMain()
        { 
            InitializeComponent();
        }

       
        private void btnSend_Click(object sender, EventArgs e)
        {            
            IntPtr hwnd = clsWin32.FindWindow("FSOnline Class", null);

            if (hwnd != null)
            {
                string message = txtMsg.Text + "-" + System.DateTime.Now.ToString();
                clsWin32.COPYDATASTRUCT cds;
                cds.dwData = clsAutoPlayer.DATA_LOCKSOMEONEUSESKILL;
                cds.lpData = (int)Marshal.StringToHGlobalAnsi(message);
                cds.cbData = message.Length;
                clsWin32.SendMessage(hwnd, (int)clsWin32.WM_COPYDATA, 0, ref cds);                                
                clsWin32.SendMessage(hwnd, (int)clsWin32.WM_HOOK_WRITE, clsAutoPlayer.WPARAM_FUNCTION1, 180);
            }
            else
                MessageBox.Show("Cannot find Windows");
        }

        private void FrmMain_Load(object sender, EventArgs e)
        {
            
        }

        private void btnSend2_Click(object sender, EventArgs e)
        {
            IntPtr hwnd = clsWin32.FindWindow("FSOnline Class", null);

            if (hwnd != null)
                clsWin32.SendMessage(hwnd, (int)clsWin32.WM_HOOK_WRITE, clsAutoPlayer.WPARAM_FUNCTION2, 380);
            else
                MessageBox.Show("Cannot find Windows");
        }

        private void btnInject_Click(object sender, EventArgs e)
        {
            IntPtr hwnd = clsWin32.FindWindow("FSOnline Class", null);

            if (hwnd != null)
                clsWin32.InjectDll(hwnd);

            else
                MessageBox.Show("Cannot find Windows");
        }
    }
}


/// ***************************************************************************

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AutoPlay
{
    class clsAutoPlayer
    { 
        public const int DATA_LOCKSOMEONEUSESKILL = 0;
        public const int WPARAM_FUNCTION1 = 1001;
        public const int WPARAM_FUNCTION2 = 1002;

    }
}


/// ***************************************************************************

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;

namespace AutoPlay
{
    public class clsWin32
    {
        public const int WM_COPYDATA = 0x4A;
        public const int WM_HOOK_WRITE = 20000;

        [StructLayout(LayoutKind.Sequential)]
        public struct COPYDATASTRUCT
        {
            public int dwData;
            public int cbData;
            public int lpData;
        }

        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        public static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, ref COPYDATASTRUCT lParam);

        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        public static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);


        [DllImport("USER32.DLL", CharSet = CharSet.Unicode)]
        public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);


        // my dll
        [DllImport("..\\..\\lib\\NativeDLL.dll", CallingConvention = CallingConvention.Cdecl)]
        public static extern int InjectDll(IntPtr hwnd);

        //[DllImport("NativeDLL.dll", CallingConvention = CallingConvention.Cdecl)]

        [DllImport("..\\..\\lib\\Release\\NativeDLL.dll", CallingConvention = CallingConvention.Cdecl)]
        public static extern int UnmapDll(IntPtr hWnd);

    }
}





C++ Source Code

/* Developer: Zidane (huuvi168@gmail.com)
 * last Modified: 2013-12-23
 */

// dllmain.cpp : Defines the entry point for the DLL application.

#include "stdafx.h"
#include "Controller.h"
#include <iostream>
#include <stdio.h>

// ------- Define -------

#define DATA_LOCKSOMEONEUSESKILL 0

#define WM_HOOK_WRITE    20000
#define WPARAM_FUNCTION1 1001
#define WPARAM_FUNCTION2 1002

// -------- Structures
bool bUseMouse;

typedef struct struct_function1
{ 
 int iIndex;   // skill ID
 int iPos;   // vị trí monster trong mảng NPC
}MYFUNCTION1;   // struct tham số cho function MYFUNCTION1 

// ---------- Load dll
using namespace std;



// ---------- Main Function

BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
      )
{

 AllocConsole(); 
 freopen("CONOUT$", "w", stdout);  

 switch (ul_reason_for_call)
 {
 case DLL_PROCESS_ATTACH:
  hModuleDll = (HINSTANCE) hModule;
  
  std::cout << "Inject successfully!" << std::endl;

  DisableThreadLibraryCalls(hModuleDll);
  break;

 case DLL_THREAD_ATTACH:
  cout << "Inject DLL_THREAD_ATTACH!" << endl;
  break;


 case DLL_THREAD_DETACH:
  cout << "Inject DLL_THREAD_DETACH!" << endl;
  break;

 case DLL_PROCESS_DETACH:
  cout << "Inject DLL_PROCESS_DETACH!" << endl;
  break;
 }

 return TRUE;
}

LRESULT _stdcall CALLBACK HookProc (int nCode, WPARAM wParam, LPARAM lParam)
{
 
 if(nCode<0)
  goto END;
 
 HWND hVLWnd = pCW->hwnd; 
 
 if (pCW->lParam == MSG_LBUTTONDOWN) // button down
 {
  bUseMouse = TRUE;
  //g_logWriter.WriteLog(LOG_TYPE_DEBUG, L"Mouse Down");
 }

 else if (pCW->lParam == MSG_LBUTTONUP) // button up
 {
  bUseMouse = FALSE;
  //g_logWriter.WriteLog(LOG_TYPE_DEBUG, L"Mouse up");
 }

 if((pCW->message == WM_HOOKEX) && pCW->lParam)
 {  
  UnhookWindowsHookEx(hHook);
  if (bHooked)
   goto END;
  TCHAR lib_name[MAX_PATH];
  GetModuleFileName(hModuleDll, lib_name, MAX_PATH);
  if(!LoadLibrary(lib_name))
   goto END;
  OldWndProc = (WNDPROC)SetWindowLong(hVLWnd, GWL_WNDPROC, (LONG)NewWndProc);
  if(OldWndProc==NULL) {
   FreeLibrary(hModuleDll);
  }
  else
  {
   bHooked = TRUE;
  }
 }
 else if(pCW->message == WM_HOOKEX) 
 {
  UnhookWindowsHookEx(hHook);
  if (!bHooked)
   goto END;
  if(!SetWindowLong(hVLWnd, GWL_WNDPROC, (LONG)OldWndProc))
   goto END;
  FreeLibrary(hModuleDll);
  bHooked = FALSE;
 }
    
 END:
  return CallNextHookEx((HHOOK)pCW->wParam,nCode, wParam,lParam);
}


/*
NewWndProc - 23/05/2013
 Hàm nhận các sự kiện bên chương trình chính gửi qua
params:
 + HWND: HWnd cửa sổ đang chọn
 + UINT: Message của chương trình
 + WPARAM: Tham số wparam
 + LPARAM: Tham số lparam
return: 
*/
 
LRESULT CALLBACK NewWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{ 
 //g_logWriter.WriteLog(LOG_TYPE_DEBUG, L"WPARA-APPLY USE ITEM");

 switch(uMsg) 
 {
  case WM_COPYDATA: // get data from shared memory area
   
   
   COPYDATASTRUCT* pcds = (COPYDATASTRUCT *)lParam; 
   if (pcds->dwData == DATA_LOCKSOMEONEUSESKILL) // wparam
   {           
    iIdSkill = ((MYFUNCTION1 *)(pcds->lpData))->iIndex;
    iPosition = ((MYFUNCTION1 *)(pcds->lpData))->iPos;
   }

   
   AllocConsole(); 
   freopen("CONOUT$", "w", stdout);  
   
   cout << "[" << (int)iIdSkill << "] iSkill" << endl;
   cout << "[" << (int)iPosition << "] iPosition" << endl;

   break; 
 }


 if (!hWnd)
  return CallWindowProc(OldWndProc, hWnd, uMsg, wParam, lParam);
 DWORD pid;
 GetWindowThreadProcessId(hWnd, &pid);  
 

 // Ứng dụng Auto gửi rất nhiều message nhưng chỉ xử lý message WM_HOOK_WRITE thôi
 if (uMsg == WM_HOOK_WRITE)
 {   

  AllocConsole(); 
  freopen("CONOUT$", "w", stdout);  

  switch (wParam)
  {     
   case WPARAM_FUNCTION1:    
    MessageBox(NULL, L"received Function1 - lucky" , L"AutoPlay", 0);    
    cout << "[" << (int)lParam << "] Function1." << endl;
    break;

   case WPARAM_FUNCTION2:
    MessageBox(NULL, L"received Function2", L"AutoPlay", 0);
    cout << "[" << (int)lParam << "] Function2." << endl;
    break;


   /*case WPARAM_APPLYUSEITEM: 
    ApplyUseItem(pid, (int)lParam);       
    
    break;

   case WPARAM_LOCKSOMEONEUSESKILL:
    if (iPosition > 0 && iIdSkill > 0)
     LockSomeOneUseSkill(pid, iPosition, iIdSkill);
   
    break; */  
  }
 }
 return CallWindowProc(OldWndProc, hWnd, uMsg, wParam, lParam);
}


int InjectDll(HWND hWnd)
{  
 bUseMouse = FALSE;

 AllocConsole(); 
 freopen("CONOUT$", "w", stdout);  
 std::cout << "This works" << std::endl;
  
 if (!IsWindow(hWnd))
  return 0;

 hHook = SetWindowsHookEx(WH_CALLWNDPROC, (HOOKPROC) HookProc, hModuleDll,  GetWindowThreadProcessId(hWnd,NULL));
 if(hHook == NULL)
 {
   //Error
  MessageBox(NULL,L"Can't set Hook KeyboardProc", L"Error", MB_OK);
  return 0;
 }
 else{
  SendMessage(hWnd, WM_HOOKEX, WPARAM(hHook), 1);
 }
 return 1;
}


int UnmapDll(HWND hWnd)
{ 
 if (!IsWindow(hWnd))
  return 0;
 HHOOK hHook = SetWindowsHookEx(WH_CALLWNDPROC,(HOOKPROC)HookProc, hModuleDll, GetWindowThreadProcessId(hWnd,NULL));
 if(hHook==NULL)
  return 0;


 FreeConsole();

 SendMessage(hWnd, WM_HOOKEX, (WPARAM)hHook, 0);
 return 1;
}


/************************************************************************/
//Controll.h


#define MSG_LBUTTONDOWN            0x2010001  // Khi user nhấn trái chuột
#define MSG_LBUTTONUP            0x2020001  // khi user nhã trái chuột


#if !defined INJECT_EX__H
 #define INJECT_EX__Info
 #ifdef INJECT_EX_EXPORTS
  #define HOOKDLL_API extern "C" __declspec(dllexport)
 #else
  #define HOOKDLL_API extern "C" __declspec(dllimport)
 #endif

 const UINT WM_HOOK_WRITE = RegisterWindowMessage(L"WM_HOOK_WRITE");
 const UINT WM_HOOKEX = RegisterWindowMessage(L"WM_HOOKEX_RK");
 
 #define pCW ((CWPSTRUCT*)lParam)
 
 HINSTANCE hModuleDll;
 HHOOK hHook;
 BOOL bHooked = 0;
 int iIdSkill = 0;
 int iPosition = 0;
 

 WNDPROC   OldWndProc = NULL;
 LRESULT CALLBACK NewWndProc(HWND,UINT,WPARAM,LPARAM);
 HOOKDLL_API int InjectDll(HWND hWnd);
 HOOKDLL_API int UnmapDll(HWND hWnd);
 
 // VịLH - Define prototype name --------
 DWORD GetItemIndex(DWORD, int);
 int ItemPosOnOneDimension_FirstPackage(DWORD, DWORD dwIndex);
 int ItemPosOnOneDimension_SeconcePackage(DWORD, DWORD dwIndex);
 void ApplyUseItem(DWORD, int);
 void ItemPosOnFirstPackage(DWORD, DWORD dwIndex, int& row, int& col);
 void ItemPosOnSeconcePackage(DWORD, DWORD dwIndex, int& row, int& col);
 void LockSomeOneUseSkill(DWORD pid, int iPos, int iIdSkill);
 void SpilitPosAndIdSkill(wchar_t* s);
#endif



Link C++
https://learn-tech-tips.blogspot.com/2015/10/dll-injection-and-exmaple-2.html
https://learn-tech-tips.blogspot.com/2015/08/dll-injection-exmaple.html


Thank you for reading this post. I hope you found it helpful and easy to follow. If you have any feedback or questions about Using C++ to Inject a DLL with C# Source Code , please share them in the comments below. I would love to hear from you and discuss this topic further
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